Category: ZRPG

Navigation mesh

Over the last few weeks I’ve been trying my hand at rigging up a basic navigation mesh for path finding. Using a navigation mesh should allow a more natural feel and responsiveness to character movement while moving through the map. take sildenafil citrate 100mg The general theory is quite straight forward, polygons are created on… Read more »

Shadow Bug

Well it turns out that there was a major issue with the new shadows where they didn’t maintain the correct positions if the parent was moved. It was visible in the previous video as the parent was situated at 0,0. A little annoying but glad it reared it’s ugly head sooner rather than later. Onwards with… Read more »

ZRPG September 2014

Its been a few months since any sort of update, mainly due to other commitments but I was also struggling with getting my head around how to tackle randomised building generation. At this point my plan of action is…. I don’t. I can get away with having a few different variations of each building which… Read more »