Category: Runners

Runners v0.0.3

The main update for this version is adding an info panel for the runners and locations. It provides the player with additional actions including centring the map on the selected element, creating a task for a runner from a location and opening the runner’s inventory. The above show what will appear when a runner is… Read more »

Runners v0.0.2

The most visible change made this week is another one which hadn’t been implemented in the original version and that’s background animation on the map. This is really another reason why it was decided to move over to gdx, although possible with the original version it would have been time consuming and gdx has made… Read more »

Runners v0.0.1

You’re probably wondering why after the previous posts about the runners game we’ve landed at version 0.0.1, well there wasn’t any sort of versioning before and it’s being remade to a degree. The way the original version was put together made it very difficult to implement zooming on the map. Because of this, zooming was… Read more »

Runners – 2020-01-16

There’s just a couple of new things to showcase after all this time which are the inventory UI and scrolling support. A fair amount of work was put into the tutorial but has been put on hold for the time being. A bit more map work has also been done to start planning the position… Read more »

Runners – 2019-11-11

The bulk of the progress made this week is with the UI. I’ve completely remade it all to use a base display to keep it consistent for each view. I’m not too happy with the buttons and there’s a little bit of a stretching issue but the new changes will make updating this in the… Read more »

Runners – (2019-11-03)

Over the last month I’ve been revisiting the Runners game and quite a lot has changed since the last post a couple of years ago! Visually The first big change you’ll notice is the tile set has been swapped out for a brand new one. The new tiles blend together better than the old ones… Read more »

Map outline completion

The map outline has now been completed so I can finally start concentrating on the actual layout and finer details of the map itself. I've also finished the import from Pyxel Edit into the game and the video shows a quick device recording so apologies for the jerky movements. You’ll also have to excuse the… Read more »

Runners Map Implementation

Up til now I’ve just been developing on a testbed 20×20 tile grid. This has been fine for testing but I wasn’t sure how well it’d run with the real map size of 254×212. Method #1 – one big canvas The original method was using one big canvas and drawing each tile to it which… Read more »

Runners 2017-11-17

Over the last few weeks I’ve made a little more progress on the map but most of the time has been spent on the code base. Map-wise I’ve continued working around the map to get the edges in place and started the rough placing for a mountainous path (the swirly bit).  Code wise I’ve… Read more »

Pixel map

I'd started working on an idea for a game a while back and it faded into the background but now I'm back to working on it. The main concept is a supply / demand style game where you have to obtain specific items and deliver them. It's going to take place on an island which… Read more »