Category: Runners

Map outline completion

The map outline has now been completed so I can finally start concentrating on the actual layout and finer details of the map itself. I've also finished the import from Pyxel Edit into the game and the video shows a quick device recording so apologies for the jerky movements. You’ll also have to excuse the… Read more »

Runners Map Implementation

Up til now I’ve just been developing on a testbed 20×20 tile grid. This has been fine for testing but I wasn’t sure how well it’d run with the real map size of 254×212. Method #1 – one big canvas The original method was using one big canvas and drawing each tile to it which… Read more »

Runners 2017-11-17

Over the last few weeks I’ve made a little more progress on the map but most of the time has been spent on the code base. Map-wise I’ve continued working around the map to get the edges in place and started the rough placing for a mountainous path (the swirly bit).  Code wise I’ve… Read more »

Pixel map

I'd started working on an idea for a game a while back and it faded into the background but now I'm back to working on it. The main concept is a supply / demand style game where you have to obtain specific items and deliver them. It's going to take place on an island which… Read more »