Category: Runes

Runes v0.0.2

The main noticeable change this week is the introduction of animation for both the creatures and the background. Previously the creatures would instantly move to the selected location but now they follow the path changing direction and displaying an animated walk cycle. A test area of water has been added to the centre of the… Read more »

Runes v0.0.1

Learning libGdx is something I’ve been meaning to do for some time now and I’ve finally gotten round to doing it. I decided to convert an existing project instead of creating something from scratch and spent the last week or two working on it. The previous game was purely for Android but using Gdx allows… Read more »