Category: Game Development

Game Development (April 2013)

Once again, it’s been a while since I’ve posted anything but enthusiasm dwindled a bit a few months ago. A few changes have been made since the last update but nothing substantial. They pretty much cover what I was wanting to get done in the next stint but it hasn’t progressed much further than that…. Read more »

Game Development Update

Updates It’s been a little while since my last update on the game dev process. I hadn’t really worked on it much over the last few months but had an inspirational burst over the last few days. I had hit a block with the 3D translations where models weren’t moving properly and it seemed to… Read more »

Textured 3D

Just an update of progress, I’ve been elbow deep in vectors and texturing trying to redo the 3D buildings shown in the previous progress post. The reason I redid things was because the texturing doesn’t allow repeats so to avoid having to create many textures for the different building sizes, I’ve written it so the… Read more »

Moving to true 3D

The more I worked with the pseudo 3D I created, the more imperfections started to grate on me. The glaring one being that the wall perspective just wouldn’t work as I wanted with different sized buildings. I had started working on texturing the walls as shown in the following video but the last ten or… Read more »

Random city generator with pseudo 3D

If you’ve read the previous posts you probably saw this one coming from a mile away. I’ve combined the random city generator with the pseudo 3D buildings to give a classic GTA style. I’ve made a few tweaks to how the building perspective works and it looks much nicer than it did but it’s still… Read more »

Pseudo 3D

I actually wrote the code for this way back in 2008, it was my self assigned learning exercise to teach myself ActionScript 3. I hadn’t intended to create this effect but was intrigued on how transformation matrices works and my tests evolved into he beginnings of a game. The way it works is pretty simple,… Read more »

Random City Generator

UPDATE: I’ve released the source for this HERE I’ve recently developed a random city generator and thought my method might be helpful to someone else in the future. The Problem The plan is to randomly create a portion of an unlimited sized city. This will work by having a set sized grid with multiple exit points… Read more »