Category: Game Development

Textured 3D

Just an update of progress, I’ve been elbow deep in vectors and texturing trying to redo the 3D buildings shown in the previous progress post. The reason I redid things was because the texturing doesn’t allow repeats so to avoid having to create many textures for the different building sizes, I’ve written it so the… Read more »

Moving to true 3D

The more I worked with the pseudo 3D I created, the more imperfections started to grate on me. The glaring one being that the wall perspective just wouldn’t work as I wanted with different sized buildings. I had started working on texturing the walls as shown in the following video but the last ten or… Read more »

Random city generator with pseudo 3D

If you’ve read the previous posts you probably saw this one coming from a mile away. I’ve combined the random city generator with the pseudo 3D buildings to give a classic GTA style. I’ve made a few tweaks to how the building perspective works and it looks much nicer than it did but it’s still… Read more »

Pseudo 3D

I actually wrote the code for this way back in 2008, it was my self assigned learning exercise to teach myself ActionScript 3. I hadn’t intended to create this effect but was intrigued on how transformation matrices works and my tests evolved into he beginnings of a game. The way it works is pretty simple,… Read more »

Random City Generator

UPDATE: I’ve released the source for this HERE I’ve recently developed a random city generator and thought my method might be helpful to someone else in the future. The Problem The plan is to randomly create a portion of an unlimited sized city. This will work by having a set sized grid with multiple exit points… Read more »