Category: Game Development

Seamless city generation progress

I’ve made the decision to change the loading of levels in the game. Originally the plan was to load each piece of the city at a time when you exited and entered a new area. In more recent games, gamers are more accustom for levels loading in the background making it a seamless experience, therefore,… Read more »

Game Development (April 2013)

Once again, it’s been a while since I’ve posted anything but enthusiasm dwindled a bit a few months ago. A few changes have been made since the last update but nothing substantial. They pretty much cover what I was wanting to get done in the next stint but it hasn’t progressed much further than that…. Read more »

Game Development Update

Updates It’s been a little while since my last update on the game dev process. I hadn’t really worked on it much over the last few months but had an inspirational burst over the last few days. I had hit a block with the 3D translations where models weren’t moving properly and it seemed to… Read more »

Textured 3D

Just an update of progress, I’ve been elbow deep in vectors and texturing trying to redo the 3D buildings shown in the previous progress post. The reason I redid things was because the texturing doesn’t allow repeats so to avoid having to create many textures for the different building sizes, I’ve written it so the… Read more »

Moving to true 3D

The more I worked with the pseudo 3D I created, the more imperfections started to grate on me. The glaring one being that the wall perspective just wouldn’t work as I wanted with different sized buildings. I had started working on texturing the walls as shown in the following video but the last ten or… Read more »

Random city generator with pseudo 3D

If you’ve read the previous posts you probably saw this one coming from a mile away. I’ve combined the random city generator with the pseudo 3D buildings to give a classic GTA style. I’ve made a few tweaks to how the building perspective works and it looks much nicer than it did but it’s still… Read more »

Pseudo 3D

I actually wrote the code for this way back in 2008, it was my self assigned learning exercise to teach myself ActionScript 3. I hadn’t intended to create this effect but was intrigued on how transformation matrices works and my tests evolved into he beginnings of a game. The way it works is pretty simple,… Read more »

Random City Generator

UPDATE: I’ve released the source for this HERE I’ve recently developed a random city generator and thought my method might be helpful to someone else in the future. The Problem The plan is to randomly create a portion of an unlimited sized city. This will work by having a set sized grid with multiple exit points… Read more »