Category: Game Development

Moving to true 3D

The more I worked with the pseudo 3D I created, the more imperfections started to grate on me. The glaring one being that the wall perspective just wouldn’t work as I wanted with different sized buildings. I had started working on texturing the walls as shown in the following video but the last ten or… Read more »

Random city generator with pseudo 3D

If you’ve read the previous posts you probably saw this one coming from a mile away. I’ve combined the random city generator with the pseudo 3D buildings to give a classic GTA style. I’ve made a few tweaks to how the building perspective works and it looks much nicer than it did but it’s still… Read more »

Pseudo 3D

I actually wrote the code for this way back in 2008, it was my self assigned learning exercise to teach myself ActionScript 3. I hadn’t intended to create this effect but was intrigued on how transformation matrices works and my tests evolved into he beginnings of a game. The way it works is pretty simple,… Read more »

Random City Generator

UPDATE: I’ve released the source for this HERE I’ve recently developed a random city generator and thought my method might be helpful to someone else in the future. The Problem The plan is to randomly create a portion of an unlimited sized city. This will work by having a set sized grid with multiple exit points… Read more »