Category: Exitus

Exitus – 2019

It’s been a while since working on Exitus but it started playing on my mind over Christmas as to why it was abandoned. The main reason was due to the time to take fixing bugs and not progressing, these bugs were mainly due to trying to build something too quickly and the structure becoming difficult… Read more »

Exitus (2018-05-29)

After spending a fair amount of time on the perimeter buildings and not getting it to work nicely I’ve stashed it for now to work on other pieces. I’ve added some basic characters, enemy and player. Currently they’re just coloured circles with a code showing their field of vision. If a player goes into an… Read more »

Exitus (2018-05-22)

I’ve spent a little time working on a project to learn ECMA6 and the process of transpiling it down to ECMA6. The project is essentially rewriting a collection of code I’ve previously written in other languages and merging them together to play nicely. I’m now considering developing it further into a survival game. So far… Read more »