Category: Game Development

Runners v0.0.3

The main update for this version is adding an info panel for the runners and locations. It provides the player with additional actions including centring the map on the selected element, creating a task for a runner from a location and opening the runner’s inventory. The above show what will appear when a runner is… Read more »

Runners v0.0.2

The most visible change made this week is another one which hadn’t been implemented in the original version and that’s background animation on the map. This is really another reason why it was decided to move over to gdx, although possible with the original version it would have been time consuming and gdx has made… Read more »

Runners v0.0.1

You’re probably wondering why after the previous posts about the runners game we’ve landed at version 0.0.1, well there wasn’t any sort of versioning before and it’s being remade to a degree. The way the original version was put together made it very difficult to implement zooming on the map. Because of this, zooming was… Read more »

Runes v0.0.2

The main noticeable change this week is the introduction of animation for both the creatures and the background. Previously the creatures would instantly move to the selected location but now they follow the path changing direction and displaying an animated walk cycle. A test area of water has been added to the centre of the… Read more »

Runes v0.0.1

Learning libGdx is something I’ve been meaning to do for some time now and I’ve finally gotten round to doing it. I decided to convert an existing project instead of creating something from scratch and spent the last week or two working on it. The previous game was purely for Android but using Gdx allows… Read more »

Runners – 2020-01-16

There’s just a couple of new things to showcase after all this time which are the inventory UI and scrolling support. A fair amount of work was put into the tutorial but has been put on hold for the time being. A bit more map work has also been done to start planning the position… Read more »

Runners – 2019-11-11

The bulk of the progress made this week is with the UI. I’ve completely remade it all to use a base display to keep it consistent for each view. I’m not too happy with the buttons and there’s a little bit of a stretching issue but the new changes will make updating this in the… Read more »

Runners – (2019-11-03)

Over the last month I’ve been revisiting the Runners game and quite a lot has changed since the last post a couple of years ago! Visually The first big change you’ll notice is the tile set has been swapped out for a brand new one. The new tiles blend together better than the old ones… Read more »

Exitus – 2019

It’s been a while since working on Exitus but it started playing on my mind over Christmas as to why it was abandoned. The main reason was due to the time to take fixing bugs and not progressing, these bugs were mainly due to trying to build something too quickly and the structure becoming difficult… Read more »

Exitus (2018-05-29)

After spending a fair amount of time on the perimeter buildings and not getting it to work nicely I’ve stashed it for now to work on other pieces. I’ve added some basic characters, enemy and player. Currently they’re just coloured circles with a code showing their field of vision. If a player goes into an… Read more »