The main update for this version is adding an info panel for the runners and locations. It provides the player with additional actions including centring the map on the selected element, creating a task for a runner from a location and opening the runner’s inventory.
The above show what will appear when a runner is selected, the icons are an image of the selected runner, the tasks button and the inventory button. The sizing and position still needs a bit of tweaking as you may have guessed. You’ll also probably notice that the runner has a different appearance too. The core method for allowing different skins is now in place so you can easily identify which runner is which (when you can finally have more than one)
I mentioned the inventory earlier which has also been put back into place but it’s currently being scaled so the text is a little blurry
Another important addition for this version is getting the saving working again which required a complete remake for the GDX infrastructure. Like before the gdx update the camera position and the runner data is saved.