The main noticeable change this week is the introduction of animation for both the creatures and the background. Previously the creatures would instantly move to the selected location but now they follow the path changing direction and displaying an animated walk cycle. A test area of water has been added to the centre of the battlefield as a testing ground for both an animated background and to act as a blocked area for pathfinding.
Another visual change is the selected creature details box has been styled (slightly) and also works as a quick link to centre the camera on the selected creature.
Behind the scenes a major change has been made to the creature movement and action point system. Previously creatures had one movement point per round and the action point accumulated, now it’s completely custom for each creature and non creature cards now have mana and/or stamina requirements. Creature movement is his based off stamina but based off movement stamina, meaning big slow creatures with high movement stamina won’t be able to move far but can do some devastating high damage stamina based attacks.