Exitus – 2019

It’s been a while since working on Exitus but it started playing on my mind over Christmas as to why it was abandoned. The main reason was due to the time to take fixing bugs and not progressing, these bugs were mainly due to trying to build something too quickly and the structure becoming difficult to maintain.

It was therefore decided to reign back some of the features for now and rework them. It also allowed me to familiarize myself with something I had been interested in for a while, WebGL.

After building up the core groundwork for WebGL I began incorporating previous pieces back into the new version.

So far the city generation is in place but limited to just one block, there’s also no internal structure which was one of the pieces which needed the most fixing. The path finding is also in place but being worked on again to give it some well needed improvements, the main being implementing reactive path finding to make it look more natural.