Exitus (2018-05-29)

After spending a fair amount of time on the perimeter buildings and not getting it to work nicely I’ve stashed it for now to work on other pieces.

I’ve added some basic characters, enemy and player. Currently they’re just coloured circles with a code showing their field of vision. If a player goes into an enemy’s FOV then the player will turn white. Just so we know they’ve been seen, in the future they’ll start chasing the player.

Players are black and can be selected, once selected they can have a path created by clicking on the map. Enemies will just move randomly around the map.

character FOV