Polymesh navigation evolved

Over the years I’ve created quite a few code examples which were pretty much just proof of concept projects try this out. The polymesh navigation was one of these.

Another one was to create a php socket server and html client and yet another was the city generation script. These were all stand alone examples which I think could all work well together in one project.

Therefore I have started piecing together a basic start for an MMO type game. I’ve started with the existing polymesh navigation and have implemented the socket server into it. So far all players can see each other move around the screen using the polymesh diul0xl.

The next stage is to get enemies on stage and get the city generation put in place.

Like the original polymesh navigation example, this project is going to be open source and is on github