Pixelnaut – We’ve got movement!

It’s typical that as soon as I commit to start doing device captured videos, my phone breaks preventing me from doing them. It’s been replaced but unfortunately the update to lollipop hasn’t been pushed to it yet so the screen recorder doesn’t work.

The device shadow issue on the previous video is due to the shadows overlapping. This is because each shadow is being ray-casted from each shadow object and the semi transparency is building up on the overlapping shadows. Ideally the shadows should build up one mesh to keep all the shadow elements on the same layer.

No more work has been done on the space side of things, mainly planning and coming up with ideas. A few changes have been made to the level parts. Player movement has been added along with direction swapping and the wall tiles have been corrected. There’s are few odd tiles in place but they’re just placeholders for elements still in development.

I thought the game needed a name so came up with ‘Pixelnaut’ (pixel as it’s using 16bit sprites and naut as in astronaut), not completely sold on it but it’ll do for now.