Roguelike Development (2013-12-08)

Progress of the roguelike has been slow but steady, not really had a huge amount of time to spend on it but happy with what I have managed to do.

I thought I’d post as a slight milestone has been hit and that’s shadows & fog of war. I remember spending many hours before trying to get a good 2D shadow algorithm created and failed due to heavy resource usage but I’ve come up with a new method which works quite well.

It still needs a little tidying up but it’s a start.