Seamless city generation progress

I’ve made the decision to change the loading of levels in the game. Originally the plan was to load each piece of the city at a time when you exited and entered a new area. In more recent games, gamers are more accustom for levels loading in the background making it a seamless experience, therefore, this is what I’ve attempted to go for.

To show how I’ve implemented this, I’ve zoomed right out to give ¬†you an idea of the process being performed.

As you can see there’s still a little left to do, the buildings at the edge of each section is still full length which will lead to long buildings so I just need to half the width of these. There’s also a slight lag while each block is being generated. All in all, it’s not too far off what I was hoping to achieve, just needs a few tweaks.